Education & Training Opportunities

WITS Gamification for Practitioners Course

In South Africa’s fast-changing professional landscape, standing out often means thinking differently. Whether you’re a teacher, HR officer, corporate trainer, or NGO facilitator, keeping people engaged is a real challenge. The WITS Gamification for Practitioners course offers a practical, local solution. This guide will help you understand what the course is about, how it works, and how it could boost your career or organisation’s impact.

What Is the WITS Gamification for Practitioners Course?

Gamification is the use of game-based thinking to solve real-world problems or increase engagement. The WITS Plus short course in Gamification for Practitioners helps South African professionals apply these principles in education, business, and development sectors.

Key Course Details

  • Institution: University of the Witwatersrand (WITS), Johannesburg
  • Delivery: Online (asynchronous learning with support)
  • Duration: 6 weeks
  • Level: Non-credit-bearing short course
  • Cost: VAT Incl. = R16,695.00
  • Platform: Hosted via Wits-e (Moodle platform)

Who Should Consider This Course?

This course is designed for individuals across various industries looking to make their content, lessons, or training more interactive and effective. Ideal candidates include:

  • Educators and Trainers (from school teachers to TVET facilitators)
  • HR and L&D Professionals
  • Marketing and Communications Practitioners
  • Community Development Workers
  • NGO and NPO Programme Leaders
  • Public Sector Professionals in Youth or Skills Development

Course Modules and Outcomes

The course provides hands-on experience in applying game-based strategies in your professional environment. Key areas include:

Introduction to Gamification

  • Defining gamification and how it differs from serious games or game-based learning
  • Exploring global and South African case studies

Behavioural Psychology in Engagement

  • Understanding motivation, rewards, and user behaviour
  • How to ethically design gamified experiences

Game Mechanics and Dynamics

  • Points, badges, leaderboards, and storytelling
  • Practical application in workplace or educational settings

Planning a Gamified Experience

  • Using gamification design templates
  • Creating user personas and goal-based scenarios

Building a Prototype

  • Designing a low-tech or digital prototype
  • Receiving feedback through peer discussion boards

Course Format: Flexible, Accessible, Practical

One of the most appealing aspects of this course is its self-paced online structure. This is ideal for working professionals or students balancing other responsibilities.

What You’ll Need:

  • Access to a computer and stable internet connection
  • Basic digital literacy (familiarity with Moodle is a bonus)
  • Willingness to participate in discussion forums
  • Bachelor’s degree or equivalent (NQF7) OR
  • 2+ years’ work experience

All resources and reading materials are provided digitally. You will receive support from course facilitators through email and the learning platform.

Benefits of Taking the Course

Enrolling in this WITS Plus course offers multiple short- and long-term benefits:

  • Boost your CV with a WITS-endorsed certificate
  • Learn innovative techniques to engage youth, clients, or students
  • Gain insight into 21st-century skills needed in both public and private sectors
  • Practical tools that you can implement immediately in your organisation

Pro Tip: Add this course under “Professional Development” on your LinkedIn profile to attract more opportunities.

Real-World Application: Gamification in South Africa

In the South African context, gamification has already shown positive results:

  • In classrooms: Educators are using gamified quizzes to drive learner participation.
  • In corporate training: Companies are using gamified onboarding to retain staff.
  • In community projects: NGOs use point-based systems to encourage participation in health or education programmes.

A recent example includes a Gauteng-based NGO that used gamification to increase attendance at youth workshops by 60% over three months.

Entry Requirements and How to Apply

There are no strict academic entry requirements for this course, making it accessible to a wide audience. However, strong communication and reading skills are recommended.

Application Process:

  1. Visit: https://witsplus.ac.za/c/gamification-for-practitioners
  2. Click “Apply Now” and fill out the online form
  3. Upload your ID/passport copy and any supporting documents
  4. Make payment via EFT or credit card (details provided upon registration)

Payment and Funding Options

While the course fee is R16,695.00, payment plans may be available through WITS Plus. Note: This course is not NSFAS-eligible, as it is a short, non-degree offering.

For employed individuals, consider asking your employer for funding under a skills development plan. This course can be claimed as part of workplace training aligned with the Skills Development Act.

Important Dates to Remember

WITS Plus runs the Gamification course periodically. To avoid missing out:

  • Check for updated dates regularly on the official site
  • Join their mailing list for announcements
  • Apply at least two weeks before the course start date

Disclaimer: Course dates and fees are subject to change. Always verify on the WITS Plus website before applying.

Read more: Top 10 Courses at UJ That Don’t Require Mathematics

FAQs: What South Africans Often Ask

Can I do this course while working full time?
Yes, the flexible online format is ideal for working professionals.

Is the certificate accredited?
The course offers a WITS Certificate of Attendance. It is not SAQA-registered but highly regarded by employers.

Can I pay in instalments?
WITS Plus may offer flexible payment options—contact their support office for details.

Also check: Artificial Intelligence in the 4IR Course at UJ

If you’re a South African educator, professional, or community worker looking to innovate how you teach or train, this course could be a smart next step. Gamification is not just a global trend—it’s a practical, creative tool for solving local engagement problems.

Don’t wait until you’re left behind in a changing world of work.

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